Asynchronous learning is used to describe education, instruction and learning that do not occur in the same place or at the same time as the others in the learning community (i.e., students and instructor). It is most commonly used to describe forms of digital and online learning in which students learn from instruction and activities that is not being delivered in real-time. Asynchronous activities can be paired with in-person instruction, on-line synchronous class sessions, and full-distance education.
Examples:
- Pre-recorded videos (lecture, interviews, demonstrations, etc.)
- Existing videos (from library databases, YouTube, TedTalks, Khan Academy, etc.)
- Discussion forums
- Contributions to a Google Doc
- The use of Google Slides to create a "class notebook"
- Student reflection on experiences in the community (observation, engagement, interviews, etc.)
- Student video or audio recordings (PoodLL)
- Student-created narrated slides
- Class surveys
- Written work
- Online quizzes formatted in an LMS (Moodle) (optional: proctored with Proctorio)